GMU:Critical VR Lab I: Difference between revisions

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=='''Description'''==
=='''Description'''==
'''Critical VR Lab I – VR Hugging Anyway''' is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught online. Due to Corona Crisis students won't be able to work in the Digital Bauhaus Lab and use our VR System.  
'''Critical VR Lab I – VR Hugging Anyway''' is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught online. Due to the Corona Crisis students won't be able to work in the Digital Bauhaus Lab and use our VR System. However, participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.


Nonetheless, participants will be introduced to Unity through YouTube tutorials, accompanied by PDF
The course will be taught in two phases:
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page.
In phase two the whole class will meet together in VRChat, which is a free-to-play massively multiplayer online virtual reality social platform. Participants will be able to interact with each other in virtual worlds through the use of Avatars. Together, we will think about artistic concepts (Performances, Flashmobs, Video Documentation) that will be played out within VRChat and documented on the Wiki-Page.


 
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis that creates new challenges to the way we interact with each other.
The course emphasises on artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication. We will create an artistic discourse on the topic of VR which will be presented in the form of individual projects at the end of the semester.


=='''Criteria for passing'''==
=='''Criteria for passing'''==