GMU:Critical VR Lab I/Yen Lung Chen: Difference between revisions

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===Visual Settings===
===Visual Settings===
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the �chance when the insignificant meet significant.  
The randomness in life and its journey is expressed by being forced to one direction, and surrounded by the fragments of cinema trailers. These fragments imply the probabilty when the insignificant meet significant.  


* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.
* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix.
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* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts.  
* All the video clips on the quad game objects in position and rotation are randomly chosen and created through the scripts.  


Visual setting:
Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.
Progress:
16 June 2020: Create a plane ground and the movement of camera.
use movie clip to imply the 微小 或是 重大的事件
black and white back ground


===Sound Settings===
===Sound Settings===