GMU:Critical VR Lab II/Kristin Jakubek: Difference between revisions

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== Inside Unity ==
'''Viewer as guided/flying camera'''
The view of the camera is taken through the bodies, through their edges and foldings.
Using Cinemaschine:
'''Body-street-scapes'''
The intensity of the external spaces is increased by working with simulating weather conditions that invoke sensory memories of a heatwave, the smell of hot pavement or cooling summer rain on the asphalt.  A blurring, wavering heat distortion effect, a damp fog or wet puddles on the pavement.
'''Skybox'''
What does it look and feel like to be inside oneself?