GMU:Critical VR Lab II/Kristin Jakubek: Difference between revisions

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The view of the camera is taken through the bodies, through their edges and foldings.  
The view of the camera is taken through the bodies, through their edges and foldings.  
Using Cinemaschine:  
Using Cinemaschine:  


[[File:Bodyfoldings_unity_gameview.mov]]
[[File:Bodyfoldings_unity_gameview.mov]]


'''Body-street-scapes'''
'''Body-street-scapes'''
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[[File:Fog_on_street .mov]]
[[File:Fog_on_street .mov]]


[[File:Heat_distorting.mov]]
[[File:Heat_distorting.mov]]