GMU:Critical VR Lab II/Kristin Jakubek: Difference between revisions

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The models are cleaned up and sculpted in Cinema4D.  
The models are cleaned up and sculpted in Cinema4D.  
I considered working with Meshmixer to combine and ‘mesh’ different models together into a type of hybrid body-street sculpture but currently the main assembly is done directly inside Unity to allow for more flexibility and options to immediately test camera angels.
I considered working with Meshmixer to combine and ‘mesh’ different models together into a type of hybrid body-street sculpture but currently the main assembly is done directly inside Unity to allow for more flexibility and options to immediately test camera angels.
<gallery>
File:Process_unity1.png
File:Process_unity2.png
File:Process_unity3.png
File:Process_unity4.png
File:Process_unity_gameview.png
File:Process_unity_sculpturescene.png
</gallery>




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This will be done smoothly using Cinemaschine.  
This will be done smoothly using Cinemaschine.  
<gallery>
File:Process_unity1.png
File:Process_unity2.png
File:Process_unity3.png
File:Process_unity4.png
File:Process_unity_gameview.png
File:Process_unity_sculpturescene.png
</gallery>


'''Body-street-scapes'''
'''Body-street-scapes'''
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Guided view/ journey with Cinemaschine camera
Guided view/ journey with Cinemaschine camera
Animation of models
Effects on camera view
Sound interplay
Spatial sound
Spatial sound