GMU:Critical VR Lab I/Yu-Ting, Lu: Difference between revisions

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[[File:Screenshot 2020-10-31 at 15.07.16.png|400px]]
[[File:Screenshot 2020-10-31 at 15.07.16.png|400px]]
'''Game structure and scripting'''
There is a main controller in the game to control the timing and the shift of the phases. The time is controlled by both scripting and timeline.  For the camera, a dome asset is attached to the RTS camera, to make the scene transformed into a dome shape. Because UI layer does not work in dome asset, all the UI are created with the form of 3D objects.


'''Adjustment'''
'''Adjustment'''