GMU:Critical VR Lab I/Yu-Ting, Lu: Difference between revisions

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[[File:Screenshot 2020-10-31 at 20.47.17.png|200px]]
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'''Game structure and scripting'''
'''Game structure and scripting'''
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For the camera, a dome asset is attached to the RTS camera, to make the scene transformed into a dome shape. In phase one, when Player2 is adding ingredients, the movement control of the RTS camera is deactivated. When Player1 start playing, the movement control of the RTS camera then starts working. Because UI layer does not work in dome asset, all the UI are created with the form of 3D objects.
For the camera, a dome asset is attached to the RTS camera, to make the scene transformed into a dome shape. In phase one, when Player2 is adding ingredients, the movement control of the RTS camera is deactivated. When Player1 start playing, the movement control of the RTS camera then starts working. Because UI layer does not work in dome asset, all the UI are created with the form of 3D objects.


[[File:Screenshot 2020-10-31 at 20.52.41.png|300px]]
[[File:Screenshot 2020-10-31 at 20.51.18.png|300px]]


'''Adjustment'''
'''Adjustment'''