GMU:Critical VR Lab II - Lab Work/Kristin Jakubek: Difference between revisions

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In the poem the external space - conjured up through words like 'street', 'pavement', 'dry asphalt'  is speaking about internal realities of the protagonist(s). In the VR space I (more and less) heavily edited HDRI images to create a 'hyperreal - texture - environment' , that feels both 'real' and imagined/surreal at the same time.  
In the poem the external space - conjured up through words like 'street', 'pavement', 'dry asphalt'  is speaking about internal realities of the protagonist(s). As a first space to visualise this much spoken about 'external reality' in the VR space, I (more and less) heavily edited HDRI images to create a 'hyperreal - texture - environment' , that feels both 'real' and imagined/surreal at the same time.  


Into this space I bring a mixture of 3D models created with Photogrammetry (see documentation previous semester) and photographed textures (e.g. rock) onto simple cube geometries.  
Into this first space I bring a mixture of 3D models created with Photogrammetry (see documentation previous semester) and photographed textures (e.g. rock) onto simple cube geometries.  


The environments created in this was are vitalised by using weather apparitions like extreme, swirling heat, rain or dust clouds  from the Unity Particle Pack, as well as animating the cubes to fly past the viewer and come together in architectonic formations.  
The multiple outdoor scenes I created in this way, are further vitalised by using weather apparitions like swirling heat, rain or dust clouds  from the Unity Particle Pack, as well as animating the cubes to fly past the viewer and come together in architectonic formations.  


[[File:twist documentation WS2020.jpg]]
[[File:twist documentation WS2020.jpg]]