GMU:Critical VR Lab II - Lab Work/Kristin Jakubek: Difference between revisions

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==  Space 2 - Internal realities as exterior shell ==
==  Space 2 - Internal realities as exterior shell ==


The external reality is in a kind of 'duelling, twisting relationship with the internal reality. The internal space is translated as the idea of 'bodies / bodily-ness'. The photogrammetric-models of bodies form the 'main frame' of the entire VR experience. It is not the space/scene where the viewer starts but it is within these twisted, distorted body formations that the spherical, metallic orbs are positioned, which function as the portals/entry-ways to all other scenes and thus, it is within these bodies that the other spaces exist.  
The external reality is in a kind of duelling, twisting relationship with the internal reality. The internal space is translated as the idea of 'bodies / bodily-ness'. The photogrammetric-models of bodies form the 'main frame' of the entire VR experience. It is not the space/scene where the viewer starts but it is within these twisted, distorted body formations that the spherical, metallic orbs are positioned, which function as the portals/entry-ways to all other scenes and thus, it is within these bodies that the other spaces exist.  


[[File:twist documentation WS20205.jpg]]
[[File:twist documentation WS20205.jpg]]
[[File:twist documentation WS20206.jpg]]
[[File:twist documentation WS20206.jpg]]


== Additional spaces include: Space 3: External reality as external 'mind space' / Computer style landscape ==
== Additional spaces include: Space 3: External reality as external 'mind space' / Computer style landscape ==