GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato: Difference between revisions

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“Life of Things”  
''“Life of Things”  


The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.
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As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better.  
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better.  


Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.  
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.''




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