GMU:Critical VR Lab I - Unity Introduction/Ulrike Katzschmann: Difference between revisions

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This especially affects conifers, like pines and spruces. They have shorter roots than broadleaf trees, so they can’t get to the water that is stored in the deeper in the earth.
This especially affects conifers, like pines and spruces. They have shorter roots than broadleaf trees, so they can’t get to the water that is stored in the deeper in the earth.


reference pictures:
''reference pictures:''


<gallery>
<gallery>
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reference links:
''reference links:''


https://www.faz.net/aktuell/politik/inland/wie-der-borkenkaefer-im-harz-die-fichtenwaelder-vernichtet-16987381.html
https://www.faz.net/aktuell/politik/inland/wie-der-borkenkaefer-im-harz-die-fichtenwaelder-vernichtet-16987381.html
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*When I was happy with how my forest looked, I made some finer detail, like the particles. For the healthy part of the forest the particles give a dreamy feel, like dust particles that seem so glow when the sun shines on them in the right angel. For the dead part, the particles are made to look like ash falling to the ground.  
*When I was happy with how my forest looked, I made some finer detail, like the particles. For the healthy part of the forest the particles give a dreamy feel, like dust particles that seem so glow when the sun shines on them in the right angel. For the dead part, the particles are made to look like ash falling to the ground.  
*After that I played around with the lighting settings, lighting placement and skybox until I was satisfied with the outcome.  
*After that I played around with the lighting settings, lighting placement and skybox until I was satisfied with the outcome.  
*I made some tree logs by giving two cylinder models the texture of bark and the cross section of a tree. The cylinder with the bark texture is a bit bigger than the cylinder with the actual wood texture but this cylinder is a bit longer. So, when I moved the cylinders into each other they look like a real log. I played many of these logs on top of each other to create a big and a small pile of them. Piles of freshly cut trees you would often see when walking through a forest. To two of the logs I attached an audio player. When you walk beside the piles you can hear insects crawling around, to make it seem like they are infested with bark-beetles.  
*I made some tree logs by giving two cylinder models the texture of bark and the cross section of a tree. The cylinder with the bark texture is a bit bigger than the cylinder with the actual wood texture but this cylinder is a bit longer. So, when I moved the cylinders into each other they look like a real log. I played many of these logs on top of each other to create a big and a small pile of them. Piles of freshly cut trees you would often see when walking through a forest. To two of the logs I attached an audio player. When you walk beside the piles you can hear insects crawling around, to make it seem like they are infested with bark-beetles.  
<gallery>
File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 07.01.2021 12_59_53 (2).png
File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 07.01.2021 13_00_26 (2).png
</gallery>
*After being finish with the forest map I created the room the player would start in. Out of cubes I formed the basic shape of the bedroom walls, floor and ceiling. I added prefabs for a bed, shelves, a couch, a desk, a bin, a speaker and a computer. The potted and the window I formed out of cubes and cylinders. Into the window and onto the computer screen I added video screens. What you can see through the window and how plane the room looks is a sharp contrast to the forest you spend most of your time in, when experiencing the project. The video that plays on the computers screen and the dead plant on the shelf are supposed to give the player a hint of what he will see when they step outside of the room. Behind the door and into the forest I placed two teleporters, so that the player can walk through it and get teleported to the other side of the portal. To the teleporter in the bedroom, I added some faint sounds of birds chirping and when you walk trough the portal you trigger a short swooshing sound.
*After being finish with the forest map I created the room the player would start in. Out of cubes I formed the basic shape of the bedroom walls, floor and ceiling. I added prefabs for a bed, shelves, a couch, a desk, a bin, a speaker and a computer. The potted and the window I formed out of cubes and cylinders. Into the window and onto the computer screen I added video screens. What you can see through the window and how plane the room looks is a sharp contrast to the forest you spend most of your time in, when experiencing the project. The video that plays on the computers screen and the dead plant on the shelf are supposed to give the player a hint of what he will see when they step outside of the room. Behind the door and into the forest I placed two teleporters, so that the player can walk through it and get teleported to the other side of the portal. To the teleporter in the bedroom, I added some faint sounds of birds chirping and when you walk trough the portal you trigger a short swooshing sound.
*At this stage I also added the ambience sound for the forest that I cut together in reaper.  
*At this stage I also added the ambience sound for the forest that I cut together in reaper.  
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[[File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 01.01.2021 19_09_17 (2)3.png|700px]]
[[File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 01.01.2021 19_09_17 (2)3.png|700px]]
[[File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 07.01.2021 12_59_53 (2).png|200px]]
[[File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 07.01.2021 13_00_26 (2).png|210px]]