GMU:Critical VR Lab II - Lab Work/L.-E. Kuehr: Difference between revisions

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===Transitions===
===Transitions===
Because the compute-shader can run every frame transitions between different states can be calculated. In this case a simple particle-based system was used where every particle (voxel) has a position, velocity and acceleration.
Because the compute-shader can run every frame transitions between different states can be calculated. In this case a simple particle-based system was used where every particle (voxel) has a position, velocity and acceleration.
[[File:ImageCloud-Transition1.mp4|Mapping Transition|245px]]
[[File:ImageCloud-Transition1.mp4|Mapping Transition|245px]]
[[File:ImageCloud-Transition2.mp4|Image Transition|245px]]
[[File:ImageCloud-Transition2.mp4|Image Transition|245px]]
[[File:ImageCloud-Transition3.mp4|Resolution Transition|245px]]
[[File:ImageCloud-Transition3.mp4|Resolution Transition|245px]]
Exmaples of transitions between mappings (left), images (middle) and resolutions (right).
Exmaples of transitions between mappings (left), images (middle) and resolutions (right).