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===Video=== | ===Video=== | ||
The uniforms of the compute-shader can be updated during runtime. With the use of the Unity-Video-Player the input image can be the current frame of a video. If the video is updated every frame the particles get a new target position every frame creating a moving cloud of particles that create ever-emerging patterns of movment. | The uniforms of the compute-shader can be updated during runtime. With the use of the Unity-Video-Player the input image can be the current frame of a video. If the video is updated every frame the particles get a new target position every frame creating a moving cloud of particles that create ever-emerging patterns of movment. | ||
{{#ev:youtube|ztNLUFrtVVQ| | {{#ev:youtube|ztNLUFrtVVQ|360}} | ||
{{#ev:youtube|4QoyVeXbwGY| | {{#ev:youtube|4QoyVeXbwGY|360}} | ||
{{#ev:youtube|kzz4ly4o89M| | {{#ev:youtube|kzz4ly4o89M|360}} | ||
{{#ev:youtube|9kwDKTb-t1w|360}} | |||
==Media== | ==Media== |