GMU:Critical VR Lab II - Lab Work/L.-E. Kuehr: Difference between revisions

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===Video===
===Video===
The uniforms of the compute-shader can be updated during runtime. With the use of the Unity-Video-Player the input image can be the current frame of a video. If the video is updated every frame the particles get a new target position every frame creating a moving cloud of particles that create ever-emerging patterns of movment.
The uniforms of the compute-shader can be updated during runtime. With the use of the Unity-Video-Player the input image can be the current frame of a video. If the video is updated every frame the particles get a new target position every frame creating a moving cloud of particles that create ever-emerging patterns of movment.
{{#ev:youtube|ztNLUFrtVVQ|735}}
{{#ev:youtube|ztNLUFrtVVQ|360}}
{{#ev:youtube|4QoyVeXbwGY|735}}
{{#ev:youtube|4QoyVeXbwGY|360}}
{{#ev:youtube|kzz4ly4o89M|735}}
{{#ev:youtube|kzz4ly4o89M|360}}
{{#ev:youtube|9kwDKTb-t1w|360}}


==Media==
==Media==