PDCON:Conference/Reverb Design: Difference between revisions

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Author: Urban Schlemmer
Author: Urban Schlemmer


Abstract
===Abstract===
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context.
However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to
create an auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice.
A development kit for PD is presented to encourage reverb design from a “birds view”, with com-
plete reverberation algorithms as basic building blocks. An example topology completes previous
work by diffuse reflections and late reverberation.


 
[[Media:Schlemmer reverb.pdf]]
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the
listening experience for a given context.
However, the ambiguity of auditory and visual
cues in reproduced sound makes it necessary to
create an auditory illusion [6]. To make this illusion work, an aesthetic concept of simplicity and
intelligibility is proposed based on psychoacoustic
facts and recording practice.
A development kit for PD is presented to encour-
age reverb design from a "birds view", with com-
plete reverberation algorithms as basic building
blocks. An example topology completes previous
work [19] [20] by diffuse reflections and late reverberation.
 
[[File:Schlemmer_reverb.pdf]]
 
 
===References===
<references/>