IFD:HumanCenteredDesignResearch SoSe13: Difference between revisions

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==Vortragsthemen==
==Vortragsthemen==
''Mögliche Vortragsthemen. Bitte nutzt die bereitgestellten Quellen, eine Websuche zu dem Vortragsthema ist oftmals ein schlechter Einstieg und führt u.U, am Thema vorbei''
''Mögliche Vortragsthemen. Bitte nutzt die bereitgestellten Quellen, eine Websuche zu dem Vortragsthema ist oftmals ein schlechter Einstieg und führt u.U, am Thema vorbei''
* Olympic Messaging System ([http://researchweb.watson.ibm.com/compsci/spotlight/hci/p758-gould.pdf Paper])
 
* Diary Studies ([http://www.tiresias.org/tools/diary_analysis_studies.htm Tiresias Diary Studies], [http://www.eriontheinterweb.com/2011/07/the-dos-and-donts-of-diary-studies/ Does and Donts], [http://www.uxmatters.com/mt/archives/2012/07/a-closer-look-at-diary-studies-with-children-and-teenagers.php DS With young people])
* ''19.4'' Olympic Messaging System ([http://researchweb.watson.ibm.com/compsci/spotlight/hci/p758-gould.pdf Paper])
* Personas: ''Personas'' ISBN 0470084111, About Face 3
* ''26.4'' Personas: ''Personas'' ISBN 0470084111, About Face 3 (page  75-81, 97-106)
(page  75-81, 97-106)
* ''3.5.'' Diary Studies ([http://www.tiresias.org/tools/diary_analysis_studies.htm Tiresias Diary Studies], [http://www.eriontheinterweb.com/2011/07/the-dos-and-donts-of-diary-studies/ Does and Donts], [http://www.uxmatters.com/mt/archives/2012/07/a-closer-look-at-diary-studies-with-children-and-teenagers.php DS With young people])
* Complexity: [http://uxmag.com/articles/the-dirtiest-word-in-ux-complexity The Dirtiest Word...], [http://www.azarask.in/blog/post/the-seduction-of-simple-hidden-complexity/ Seduction of Simple], Abschnitt "Are Fewer Buttons Better?" in "The Human Interface", in Kapitel 3.2:Modes (Jef Raskin) ISBN 0201379376  
* ''10.5'' Complexity: [http://uxmag.com/articles/the-dirtiest-word-in-ux-complexity The Dirtiest Word...], [http://www.azarask.in/blog/post/the-seduction-of-simple-hidden-complexity/ Seduction of Simple], Abschnitt "Are Fewer Buttons Better?" in "The Human Interface", in Kapitel 3.2:Modes (Jef Raskin) ISBN 0201379376  
* Service Blueprinting, [http://knowledge.wpcarey.asu.edu/article.cfm?articleid=1546 intro], [[wikipedia:Service blueprint|Wikipedia]], [http://www.flickr.com/photos/brandonschauer/3363169836/ template]
* ''10.5''Service Blueprinting, [http://knowledge.wpcarey.asu.edu/article.cfm?articleid=1546 intro], [[wikipedia:Service blueprint|Wikipedia]], [http://www.flickr.com/photos/brandonschauer/3363169836/ template]
* "Intuitivität" [http://www.asktog.com/papers/raskinintuit.html Intuitive = Familiar], [http://www.uie.com/articles/design_intuitive/ The Intuition Gap]
* ''17.5''"Intuitivität" [http://www.asktog.com/papers/raskinintuit.html Intuitive = Familiar], [http://www.uie.com/articles/design_intuitive/ The Intuition Gap]
* Knowledge in the Head, Knowledge in the World. In "The Design of Everyday Things" ("Alltägliche Dinge"), Donald Norman, ISBN 0465067107  (Psycholoischer Fokus)
* ''17.5'' Knowledge in the Head, Knowledge in the World. In "The Design of Everyday Things" ("Alltägliche Dinge"), Donald Norman, ISBN 0465067107  (Psycholoischer Fokus)
* Parallel Prototyping: [http://www.sigchi.org/chi95/proceedings/shortppr/so_bdy.htm 1995], [http://aaalab.stanford.edu/papers/Parallel_Prototyping_2010.pdf 2010]
* ''24.5'' Parallel Prototyping: [http://www.sigchi.org/chi95/proceedings/shortppr/so_bdy.htm 1995], [http://aaalab.stanford.edu/papers/Parallel_Prototyping_2010.pdf 2010]
* Prototyping-Tools: [http://pencil.evolus.vn/ Pencil], [http://jquery.com/ jQuery]
* ''31.5'' Prototyping-Tools: [http://pencil.evolus.vn/ Pencil], [http://jquery.com/ jQuery]
* Heuristic Evaluation (eine schnelle Testmethode): [http://www.nngroup.com/articles/ten-usability-heuristics/ 10 Heuristics], [http://www.nngroup.com/articles/ten-usability-heuristics/ How to conduct an heuristic evaluation]]
* ''7.6'' Heuristic Evaluation (eine schnelle Testmethode): [http://www.nngroup.com/articles/ten-usability-heuristics/ 10 Heuristics], [http://www.nngroup.com/articles/ten-usability-heuristics/ How to conduct an heuristic evaluation]]
* Business Model Canvas (ISBN 0470876417)
* ''14.6'' Business Model Canvas (ISBN 0470876417)
* Paper: [http://technology.open.ac.uk/design/cross/documents/DesignerlyWaysofKnowing.pdf Designerly Ways of knowing]
* ''21.6'' Paper: [http://technology.open.ac.uk/design/cross/documents/DesignerlyWaysofKnowing.pdf Designerly Ways of knowing]


==Links und Materialien==
==Links und Materialien==