IFD:HumanCenteredDesignResearch SoSe13/team3: Difference between revisions

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==Mentor's comments==
==Mentor's comments==
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=== Larissa's comments (Mozilla) ===
User Research
* I like the very clear, concrete focus on creative professionals who are or may be an audience for CC licenses.
* I'd like to hear more about the user needs you found from the research. In particular, it sounds like you found an interesting insight where professionals doubted the quality of CC work. I'd like to know more about why they thought there was a quality issue compared to other stock art.
* I'd like to know more about the other issues professionals had with stock art that they may be convinced to use more CC images in their work. You mentioned that they were thinking of using CC images for low-budget projects. Besides cost, are there any other needs that CC can develop products for?
Project Ideas
* You have a well-described solution for making CC images easier to discover, thus reducing the time for professionals to find them. But based on your research, this seems like only one of the needs your creative professionals have. For example, how would you solve the "low quality" insight?
* If you want to focus on the CC archive idea: Are there any unique needs around CC licenses compared to commercial art that you would need to account for in the design or features?
* How would CC images get placed in the central repository?
* If a CC archive did exist, how would you encourage professionals to make use of it, based on your research?