IFD:HumanCenteredDesignResearch SoSe13/team1 generalPresentation: Difference between revisions

From Medien Wiki
Line 149: Line 149:
In the end we can say, that it wasn't very difficult to generate and design the prototypes, but some prototyping-tools are better than others. In our case we had some problems with the program Pencil. With the program Balsamiq we haven't got some problems.
In the end we can say, that it wasn't very difficult to generate and design the prototypes, but some prototyping-tools are better than others. In our case we had some problems with the program Pencil. With the program Balsamiq we haven't got some problems.
Sometimes it was difficult to think at typical buttons, e.g. back-button, forward-button oder cancel-button. Also it wasn't easy to think like a user, who has other knowledge and experience than ourself. <br/>
Sometimes it was difficult to think at typical buttons, e.g. back-button, forward-button oder cancel-button. Also it wasn't easy to think like a user, who has other knowledge and experience than ourself. <br/>
If we want to develop our browser-add-on idea more, we must make more tests, whether users like to use an add-on or not. Three tests aren't enough for a good research solution, but the time was limited. All in all the idea is great for an artist, because it make the daily work easier and he/she deals more with image-licenses.
If we want to develop our browser-add-on idea more, we must make more tests, whether users like to use an add-on or not. Three tests aren't enough for a good research solution, but the time was limited. All in all the idea is great for an artist, because it make the daily work easier and he/she deals more with image-licenses. The next step would be a mid-fidelity-prototype, because users can interact better with them, especially the right-click-problem would be improved, because the users can try more with the program.


==Our Presentations In The Course==
==Our Presentations In The Course==