GMU:Human and Nonhuman Performances II SS16/Di Yang: Difference between revisions

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I want to create a virtual scene, where participants can walk around with VR devices in the purpose of creating connection with others. All the participants in the motion tracking system will have a corresponding virtual character with a fluid shied/wall consisting of falling shapes(triangle, circle, square, etc.). Each character has its own typical shape. Like the picture below.
I want to create a virtual scene, where participants can walk around with VR devices in the purpose of creating connection with others. All the participants in the motion tracking system will have a corresponding virtual character with a fluid shied/wall consisting of falling shapes(triangle, circle, square, etc.). Each character has its own typical shape. Like the picture below.
[[File:AA1]]
[[File:AA1.jpg]]


But from the outside, the character looks just like they are covered by the rain of triangles/circles/squares. This image conveys a unclear, vague, unknown, mysterious feel of a stranger. And it’s only possible to see what behind the ‘rain’, when participants create the connection with each other.
But from the outside, the character looks just like they are covered by the rain of triangles/circles/squares. This image conveys a unclear, vague, unknown, mysterious feel of a stranger. And it’s only possible to see what behind the ‘rain’, when participants create the connection with each other.