GMU:Digital Puppetry Lab/Group B0XJUMP: Difference between revisions

From Medien Wiki
No edit summary
(Text editing)
Line 19: Line 19:




We used the Minim Library in Processing to adapt the sound of clapping through the microphone to send a Osc command, the sketch can be viewed [http://www.openprocessing.org/sketch/373821 here!]
We used the Minim Library in Processing to adapt the sound of clapping through the microphone to send an Osc command, the sketch can be viewed [http://www.openprocessing.org/sketch/373821 here!]


== Unity ==
== Unity ==


[https://www.uni-weimar.de/medien/wiki/Unitycode Unity Code]
We set up a Unity script which can receive Osc commands from Processing and translates the messages into a jump movement. The Unity can be found [https://www.uni-weimar.de/medien/wiki/Unitycode here]




Line 34: Line 34:
</gallery>
</gallery>
[[File:Screen_Shot_2016-05-31_at_16.35.48.png]]
[[File:Screen_Shot_2016-05-31_at_16.35.48.png]]
Here you can see our final setup, the model of the Boxer was not used in the presentation, because we did not model it ourselves. You can see a short video demonstration of the game [https://www.youtube.com/watch?v=jq1TrQtQsmU&feature=youtu.be here]!