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[[File:unity15.png|500px]] | [[File:unity15.png|500px]] | ||
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You can now simply drag your sprite from the Assets Folder into your Unity Scene and it will automatically create an "animation controller" and an "animation" of your sprite.<br> As default the Animation will be stored as a loop. | You can now simply drag your sprite from the Assets Folder into your Unity Scene and it will automatically create an "animation controller" and an "animation" of your sprite.<br> As default the Animation will be stored as a loop. | ||
By pressing play your character should now play the animation you first created in "aseprite". Now your object needs a "Rigidbody" and a "Box Collider" so it can behave as a physics Object.<br><br><br><br> | By pressing play your character should now play the animation you first created in "aseprite". Now your object needs a "Rigidbody" and a "Box Collider" so it can behave as a physics Object.<br><br><br><br> | ||
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