GMU:Digital Puppetry Lab/Group Ben & Luca: Difference between revisions

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You can now simply drag your sprite from the Assets Folder into your Unity Scene and it will automatically create an "animation controller" and an "animation" of your sprite.<br> As default the Animation will be stored as a loop.
You can now simply drag your sprite from the Assets Folder into your Unity Scene and it will automatically create an "animation controller" and an "animation" of your sprite.<br> As default the Animation will be stored as a loop.
By pressing play your character should now play the animation you first created in "aseprite". Now your object needs a "Rigidbody" and a "Box Collider" so it can behave as a physics Object.<br><br><br><br>
By pressing play your character should now play the animation you first created in "aseprite".<br> Now your object needs a "Rigidbody" and a "Box Collider" so it can behave as a physics Object.<br><br><br><br>


===Create the Stage===
===Create the Stage===