GMU:Tutorials/Networking/Explaining the OSCReciever Script from The Captury to Unity: Difference between revisions

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The '''gameReciever''' variables is where you can drop your 3d object in later. You can define as many as you want.
The '''gameReciever''' variables is where you can drop your 3d object in later. You can define as many as you want.
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The '''controller''' variable isn't important for us. Don't confound it with the gameReciever tab.
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