GMU:Tutorials/Networking/Explaining the OSCReciever Script from The Captury to Unity: Difference between revisions
From Medien Wiki
(→Step1) |
|||
Line 23: | Line 23: | ||
<br> | <br> | ||
The '''gameReciever''' variables is where you can drop your 3d object in later. You can define as many as you want. | The '''gameReciever''' variables is where you can drop your 3d object in later. You can define as many as you want. | ||
<br> | |||
<br> | |||
The '''controller''' variable isn't important for us. Don't confound it with the gameReciever tab. | |||
<br> | <br> | ||
<br> | <br> |