GMU:Performance Platform: Difference between revisions

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** '''Kei Kitamura''' –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|How to make an avatar based on the Captury's FBX sample data - an idea of character design using Houdini]]
** '''Kei Kitamura''' –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|How to make an avatar based on the Captury's FBX sample data - an idea of character design using Houdini]]
* Group 9 – '''[[/Woll's World|Woll's World]] – GMU'''
* Group 9 – '''[[/Woll's World|Woll's World]] – GMU'''
** Preferred Slots: 6, 7, 8, 9, 10
** Preferred Slots: 16, 17, 18
** '''Yun Liu''' - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Control 3D knot by the data of position and velocity in real-time]]
** '''Yun Liu''' - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Processing to play frames|Playing frames in Processing by the data of position and velocity in real-time]]
** Xiangzhen Fan - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Simulating 3D knot in real-time]]
** '''Xiangzhen Fan''' - Tutorial: [[GMU:Tutorials/People Tracking/Vibration motor control by Arduino|Custom setup to connect users with vibration motor by Arduino]]
** Qianqian Li - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to Track the position of joints]]
** '''Qianqian Li''' - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to track the position of joints and calculating the distances in Processing]]
* Group 10 – '''[[/Balance|Balance]] – GMU'''
* Group 10 – '''[[/Balance|Balance]] – GMU'''
** Preferred Slots: 7,8,10,11,12
** Preferred Slots: 7,8,10,11,12