GMU:Tutorials/Networking/Controlling Skeletons in Unity with The Captury: Difference between revisions

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Drag and Drop the Model into the "Hierarchy" on the left side. Move the character towards the Camera so we can see it better.
Drag and Drop the Model into the "Hierarchy" on the left side. Move the character towards the Camera so we can see it better.
[[File:create_folder.png|thumb|320px||left|Prepare Folder Steructures]][[File:import_model.png|thumb|320px||left|Import_Model]]
[[File:create_folder.png|thumb|320px||left|Prepare Folder Steructures]][[File:import_model.png|thumb|320px||left|Import_Model]]
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Once we extend the Cubeboy's Rig in the Hierarchy we can see our Bones.
Ignone the once with a "_end" Tag. You also notice why we called our Mesh "Cubeboy_Mesh" so we can't get confused.
[[File:cubeboy_hierarchy.png|thumb|320px||left|Hierarchy of Bones]]