GMU:Tutorials/Networking/Controlling Skeletons in Unity with The Captury: Difference between revisions

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Once we extend the Cubeboy's Rig in the Hierarchy we can see our Bones.  
Once we extend the Cubeboy's Rig in the Hierarchy we can see our Bones.  
Ignone the once with a "_end" Tag. You also notice why we called our Mesh "Cubeboy_Mesh" so we can't get confused.
Ignone the once with a "_end" Tag. You also notice why we called our Mesh "Cubeboy_Mesh" so we can't get confused.
[[File:cubeboy_hierarchy.png|thumb|320px||left|Hierarchy of Bones]]
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==Setting up the Scripts==
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[[File:cubeboy_hierarchy.png|thumb|320px||left|Hierarchy of Bones]]
[[File:cubeboy_hierarchy.png|thumb|320px||left|Hierarchy of Bones]]