GMU:Tutorials/Networking/Controlling Skeletons in Unity with The Captury: Difference between revisions

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'''Notice''': You can also change the Bone types coming from The Captury. E.g you don't want to animate the "Head" bone, change it to which ever bone you like. Save your Script.
[[File:skeleton_types.png|thumb|400px||left|Skeleton Types]]
[[File:skeleton_types.png|thumb|400px||left|Skeleton Types]]