GMU:Human and Nonhuman Performances II SS16/Group FLL: Difference between revisions

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== '''Design''' | Interaction with Screen ==
== '''Design''' | Interaction with Screen ==


The user will see a representative image of him on the screen, many fine lines around on it. The thin lines are a kind of metaphor of the complex relationships in the society.
=== Original Design ===
The user will see a representative image of him on the screen, many fine lines around on it. The thin lines are a kind of metaphor of the complex relationships in the society. <br>


[[File:Diagram_2.jpg]]
[[File:Diagram_2.jpg|thumb|left|300px|Original Diagram]]
[[File:Lines.jpg]]
[[File:Lines.jpg|thumb|none|300px|Original Graphic Design]]
<br style="clear:both;">


If the user stood there motionless, lines will disappear slowly and weak, and the user will disappear on the end. It means that if you do not take care of interpersonal relationships, the relationship will not get clearer, only would make themselves out of touch with the community.
If the user stood there motionless, lines will disappear slowly and weak, and the user will disappear on the end. It means that if you do not take care of interpersonal relationships, the relationship will not get clearer, only would make themselves out of touch with the community.
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== '''Demo''' ==
== '''Demo''' ==
== '''Conclusion''' ==
In the design process of our work, the interactive elements set up complete connected to our theme. We hope that the user can realize the vivid state of human relationship by this work, and can control and influence it through their own movement, eventually reach the self-sustainability. After many investigations and relevant data studying, finally we found that the "rope" can be maximum physical and poetic simulate the "relationship". Further, we developed the simple rope to the Chinese knot. Chinese knot represents a kind of harmony and good will, which is very similar to the interpersonal relationships we pursue. At the same time, based on the interaction of the screen, we increased the physical interaction part in same style. A wide variety of wools also represent the complicated interpersonal relationship, and multiplayer interaction device allows users to experience the different results of interpersonal communication directly. We hoped that we could give the users the experience of all aspects.
However, we must admit that there are many regrets. For example, in the original design, we wanted to simulate the process of tie the knot through 3D technology and interact with users in real-time. But unfortunately, because of our technical level is very limited, the time is not abundant,we decided to use the knot animation to be controlled by user`s movement after discussion. Very fortunately, finally we display very well. The Feedback from users who played the device is also satisfactory. Overall, we achieve the expected effect.
== '''Expectation''' ==
Art is very independent and personalized. Each user can obtain different experience in our interactive device. Therefore, when design the project, we should prepare more comprehensive investigation and analysis in the early, it can make the project more perfect. At the same time, in terms of technology, we believe it is possible that when we have higher technical ability to complete process of tie the Chinese knot through 3D technology, it will be more striking and have more artistic effect. It is worth mentioning that the Chinese elements in our work are also very unique. In the future, we hope that we can integrate a variety of different countries and regional cultural elements, which will increase more possibility in our design.