GMU:Human and Nonhuman Performances II SS16/Group FLL: Difference between revisions

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During the process of installation, the biggest problem we met is how to stimulate the 3D Chinese knot in real-time. We have explored methods online and obtained with few proper answers. Finally we decided to use a pre-made animation of 3D Chinese knot instead of a stimulation in real-time. The speed of playing fast forward or rewind the animation is related with the changing rate of user's movement. The faster user move on, the faster the animation will be played on, vice versa.
During the process of installation, the biggest problem we met is how to stimulate the 3D Chinese knot in real-time. We have explored methods online and obtained with few proper answers. Finally we decided to use a pre-made animation of 3D Chinese knot instead of a stimulation in real-time. The speed of playing fast forward or rewind the animation is related with the changing rate of user's movement. The faster user move on, the faster the animation will be played on, vice versa.


[[File:ChineseKnotTight.jpg|thumb|left|500px|Chinese knot get tight]]
[[File:ChineseKnotTight.jpg|thumb|left|450px|Chinese knot get tight]]
[[File:ChineseKnotLoose.jpg|thumb|right|500px|Chinese knot get loose]]
[[File:ChineseKnotLoose.jpg|thumb|right|450px|Chinese knot get loose]]
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