GMU:Human and Nonhuman Performances II SS16/Yuxin Tan: Difference between revisions

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== Working flow ==
== Working flow ==
<br>
 
- Motion capture system get users’ movement data<br>
- Motion capture system get users’ movement data<br>
- The model of players and scene were built in blender<br>
- The model of players and scene were built in blender<br>
- Unity <br>
- Unity <br>
<br>
[[Image:software.png|software]]<br>
[[Image:software.png|software]]<br>
<br>
<br>
'''Visual theme'''<br>
'''Visual theme'''<br>
Firstly, we want to use dots, line and face as the basic pattern, like the geometrical form. Then we want to do some transform to the basic pattern such as repetition, superimposed, offset and so on.<br>
Firstly, we want to use dots, line and face as the basic pattern, like the geometrical form. Then we want to do some transform to the basic pattern such as repetition, superimposed, offset and so on.<br>
[[Image:visual_1.png|visual]]
[[Image:visual_1.png|visual]]