GMU:Dataflow/Jam session/Kei Kitamura: Difference between revisions

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Next to the video capture part, there are some objects to generate a monochrome nonise texture.<br>
Next to the video capture part, there are some objects to generate a monochrome nonise texture.<br>
jit.bfg object generates actual noise, and it enables to select several types of noise.<br>
jit.bfg object generates actual noise, and it enables to select several types of noise.<br>
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch.<br>
In this patch, a simplex noise is used, but there is another noise mask using curl noise in this patch to get more complexed result.<br>
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4.Chroma key<br>
4.Chroma key<br>
The alpha channel of noise map is assigned for the alpha channel of a video from webcam.<br>
Now the video is partially transparent.<br>
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5.Composition<br>
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==Result==
==Result==