GMU:Algorithmic Art/Christopher Heiden: Difference between revisions

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==Algorithm for Computers 4 — 09.11.18==
==Algorithm for Computers 4 — 09.11.18==
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! style="width: 50%" | Result
! style="width: 50%" | Algorithm
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| [[File:Assignment_IV.mp4|Assignment_4]]
| Show circle created by lines using arrays, classes and random functions <br><br>
[[Media:Assignment_IV_.pde|Assignment_4.pde]]<br>
[[Media:Point_.pde|Point.pde]]
|-
|}
==Algorithm for Computers 5 — 16.11.18==


{| border="1"
{| border="1"

Revision as of 19:00, 14 November 2018


Algorithm for Humans 1 — 19.10.18

Result Algorithm
Introductory Algorithm Result of the first analog algorithm reading line by line and execute the given instructions.



Algorithm for Humans 2 — 26.10.18

Result Algorithm
Algorithm for Humans 2 This time we had to write our own algorithm and give it an other student so he/she can try to draw it. The result you can see here.

Assignment_1



Algorithm for Humans 3 — 02.11.18

Result Algorithm
Algorithm for Humans 3 New Assignment . See the algorithm here:

Assignment_3



Algorithm for Computers 1 — 26.10.18

Result Algorithm
Assignment_2 Presenting the first drawing imagine with Processing.

Assignment_2.pde



Algorithm for Computers 2 — 02.11.18

Result Algorithm
BallGame Presenting a small little game which includes things we have learned last time like for-loops, if-clauses, variables and so on.


Score.pde
Stick.pde
Waterfall__Game.pde
Ball.pde
Menu.pde



Algorithm for Computers 3 — 02.11.18

Result Algorithm
Assignment_3 Showing a small grid using vertexes and neste-for-loops.

Assignment_3.pde



Algorithm for Computers 4 — 09.11.18

Result Algorithm
Show circle created by lines using arrays, classes and random functions

Assignment_4.pde
Point.pde


Algorithm for Computers 5 — 16.11.18

Result Algorithm
Show circle created by lines using arrays, classes and random functions

Assignment_4.pde
Point.pde