No edit summary |
|||
Line 56: | Line 56: | ||
|- | |- | ||
|} | |} | ||
==Algorithm for Computers 3 — 16.11.18== | ==Algorithm for Computers 3 — 16.11.18== | ||
Line 67: | Line 66: | ||
| [[File:sin_cos.mp4|cosinus & sinus algorithm with noise|600px]] | | [[File:sin_cos.mp4|cosinus & sinus algorithm with noise|600px]] | ||
|Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]<br><br> | |Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]<br><br> | ||
|- | |||
|} | |||
{| border="1" | |||
|- | |||
! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
|- | |||
| [[File:AAAA2.jpg|cosinus & sinus algorithm plotted|600px]] | |||
| The "first step" of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]<br><br> | |||
|- | |||
|} | |||
==Algorithm for Computers 4== | |||
{| border="1" | |||
|- | |||
! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
|- | |||
| [[File:eyes.mp4|weird eyes|600px]] | |||
A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) | |||
Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[[Media:eyes.pde|eyes.pde]][[Media:Balloon.pde|Balloon.pde]]<br><br> | |||
|- | |- | ||
|} | |} |
Revision as of 16:59, 25 December 2018
Algorithm for Computers 0 — 20.-27.10.18
Result | Algorithm |
---|---|
Filling an array with random points in an ascending interval and connecting those with triangles. random_lines_asc.pde |
Result | Algorithm |
---|---|
Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;) |
Algorithm for Computers 1 — 02.11.18
Result | Algorithm |
---|---|
Nested for Loop with a certain offset per point & frame funny_jittering5.pde |
Algorithm for Computers 2 — 9.11.18
Result | Algorithm |
---|---|
The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color. |
Result | Algorithm |
---|---|
Another outcome of the algorithm above.. |
Algorithm for Computers 3 — 16.11.18
Result | Algorithm |
---|---|
Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. sin_cosin_mouse.pde |
Result | Algorithm |
---|---|
The "first step" of the algorithm above drawn by our HP Plotter High Resolution PDF |
Algorithm for Computers 4
Result | Algorithm |
---|---|
A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;)
Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.eyes.pdeBalloon.pde |
Result | Algorithm |
---|---|
The "first step" of the algorithm above drawn by our HP Plotter High Resolution PDF |