GMU:Algorithmic Art/Joel Schäfer: Difference between revisions

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| [[File:jittering.gif|nestedForLoops]]
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| Nested for Loop with a certain offset per point & frame<br><br> [[Media:funny_jittering5.pde|funny_jittering5.pde]]
| Nested for Loop with a certain offset per point & frame<br><br> [[Media:funny_jittering5.pde|funny_jittering5.pde]]
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Revision as of 11:47, 1 February 2019

Videos: 1 [1] 2 [2]

Pictures: [3]

Codes: [4]


Algorithm for Humans 1 — 19.10.18

Result Algorithm
1308.jpeg Superimposed results of the Introductory Algorithm. By executing the algorithm, each participant of the class created a unique personal sign, based on their own name.

Introductory Algorithm

Description, scan, photo, text or file of the algorithm here. Please also include possible references or inspirations with links if you can.



Algorithm for Humans 2 — 19.10.18

Result Algorithm
1307.jpeg
1305.jpeg
Superimposed results of the Introductory Algorithm. By executing the algorithm, each participant of the class created a unique personal sign, based on their own name.

Introductory Algorithm

Description, scan, photo, text or file of the algorithm here. Please also include possible references or inspirations with links if you can.



Algorithm for Humans 3 — 19.10.18

Result Algorithm
1305.jpeg
 1306.jpeg
Superimposed results of the Introductory Algorithm. By executing the algorithm, each participant of the class created a unique personal sign, based on their own name.

Introductory Algorithm

Description, scan, photo, text or file of the algorithm here. Please also include possible references or inspirations with links if you can.



Algorithm for Computers 1

Result Algorithm
0599.jpg Nested for Loop with a certain offset per point & frame

funny_jittering5.pde

Algorithm for Computers 2

Result Algorithm
2276.jpg Nested for Loop with a certain offset per point & frame

funny_jittering5.pde

Algorithm for Computers 3

Result Algorithm
2507.jpg Nested for Loop with a certain offset per point & frame

funny_jittering5.pde

Algorithm for Computers 3

Result Algorithm
Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. sin_cosin_mouse.pde