GMU:VR Experience Designers/Carlos García Fernández: Difference between revisions

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== Video Documentation: ==
== Video Documentation: ==
Vimeo: https://vimeo.com/325904015
Vimeo: https://vimeo.com/325904015
== Idea: ==
"The Garden of Earthly Delights" is a VR experience that allows a close sight of the famous painting "The Garden of Earthly Delights", by Hieronymus Bosch,  and to experience the rich and surrealistic world inside it. The experience plays with the sounds and the graphics, recreating two different scenes: the first one, a simple exhibition room with triptych painting, that deploys showing its inside when the player gets closer, and the second scene (and the surrealistic one), that tries to transport the player to the inside of the piece.
[[File:surreal.jpg|900px]]




== Synopsis: ==
For the first scene, the painting was modelled in 3D using Rhinoceros, and then the textures were applied inside Unity. The ambient sound is a taken from a hotel lobby, and each part of the canvas has a sound attached, than can only be heard when the user is close enough. To create the effect of opening the canvas when the player gets closer, a C# script and the function movement were used. Each lateral panel of the canvas has attached a sphere collider that detects the user and triggers the action.
"The Garden of Earthly Delights" is a VR experience that allows a close sight of the famous painting "The Garden of Earthly Delights", by Hieronymus Bosch, and to experience the rich and surrealistic world inside it. The experience plays with the sounds and the graphics, recreating two different scenes: the first one, a simple exhibition room with triptych painting, that deploys showing its inside when the player gets closer, and the second scene (and the surrealistic one), that tries to transport the player to the inside of the piece.
 
[[File:Captura de pantalla 2019-03-22 a las 14.49.35.png|900px]]

Revision as of 17:06, 22 March 2019

The Garden of Earthly Delights

a VR experience through heaven and hell, as pictured by Hieronymus Bosch.


Garden intro.jpg


Video Documentation:

Vimeo: https://vimeo.com/325904015

Idea:

"The Garden of Earthly Delights" is a VR experience that allows a close sight of the famous painting "The Garden of Earthly Delights", by Hieronymus Bosch, and to experience the rich and surrealistic world inside it. The experience plays with the sounds and the graphics, recreating two different scenes: the first one, a simple exhibition room with triptych painting, that deploys showing its inside when the player gets closer, and the second scene (and the surrealistic one), that tries to transport the player to the inside of the piece.


Surreal.jpg


For the first scene, the painting was modelled in 3D using Rhinoceros, and then the textures were applied inside Unity. The ambient sound is a taken from a hotel lobby, and each part of the canvas has a sound attached, than can only be heard when the user is close enough. To create the effect of opening the canvas when the player gets closer, a C# script and the function movement were used. Each lateral panel of the canvas has attached a sphere collider that detects the user and triggers the action.

Captura de pantalla 2019-03-22 a las 14.49.35.png