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For the first scene, the painting was modelled in 3D using Rhinoceros, and then the textures were applied inside Unity. The ambient sound is a taken from a hotel lobby, and each part of the canvas has a sound attached, than can only be heard when the user is close enough. To create the effect of opening the canvas when the player gets closer, a C# script and the function movement were used. Each lateral panel of the canvas has attached a sphere collider that detects the user and triggers the action. | For the first scene, the painting was modelled in 3D using Rhinoceros, and then the textures were applied inside Unity. The ambient sound is a taken from a hotel lobby, and each part of the canvas has a sound attached, than can only be heard when the user is close enough. To create the effect of opening the canvas when the player gets closer, a C# script and the function movement were used. Each lateral panel of the canvas has attached a sphere collider that detects the user and triggers the action. | ||
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[[File:code_open canvas.png|900px]] | |||
For the second scene, a terrain was modelled trying to depict the landscape in the painting. A layer of water is also implemented, and over it floats a white cube where the player lands, and from where can observe the whole scene. | |||
[[File:code_open canvas.png|900px]] |
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