Dieter Laser (talk | contribs) No edit summary |
Dieter Laser (talk | contribs) No edit summary |
||
Line 20: | Line 20: | ||
class | class | ||
===14.05.2020=== | ===14.05.2020=== | ||
'''Consultations via Skype''' <br> | '''Consultations via Skype (Jörg Brinkmann | Skype Name: kosmischerkauz''' <br> | ||
15:30 - 16:00 (put your name here) <br> | 15:30 - 16:00 (put your name here) <br> | ||
16:00 - 16:30 (put your name here) <br> | 16:00 - 16:30 (put your name here) <br> |
Revision as of 11:30, 7 April 2020
Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays, 15:30 – 18:30
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First Date: Thursday, 07.05.2020, 15:30
Description
Critical VR Lab I is a beginner module that offers an Introduction to the game engine Unity 3D, an introduction to working with HTC Vive VR-glasses, as well as introductions to photogrammetry, immersive sound and 360 video, body interaction, 3D sketching and animation.
The course emphasises on artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication. We will also look into contemporary and digital art related to recent socio-political and media-philosophical topics. We will create an artistic discourse on the topic of VR which will be presented in the form of individual projects at the end of the semester.
Criteria for passing
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.
Student works
Syllabus
07.05.2020
class
14.05.2020
Consultations via Skype (Jörg Brinkmann | Skype Name: kosmischerkauz
15:30 - 16:00 (put your name here)
16:00 - 16:30 (put your name here)
16:30 - 17:00 (put your name here)
17:00 - 17:30 (put your name here)
17:30 - 18:00 (put your name here)
18:00 - 18:30 (put your name here)
21.05.2020
holidays - no class
28.05.2020
class
04.06.2020
class
11.06.2020
class
18.06.2020
class
25.06.2020
class
02.07.2020
class
09.07.2020
class
VR TOOLBOX
Software
- Unity 3D - cross-platform game engine (proprietary)
- Blender - 3D modeller with many features (open source)
- Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
- MeshLab - system for processing and editing 3D triangular meshes (open source)
- Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
- MakeHuman tool for making 3D characters (open source)
- Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
- Open Broadcaster Software - streaming and recording program (open source)
Online Tools
- Adobe Mixamo - Rapidly create, rig and animate unique characters
- NormalMap-Online - create a normalmaps directly inside your browser
- Sources/Sounds - where to get audio recordings
- Abstract/Technical/Synthetic Sounds (under Packs are several Free ones)
3D Models (for download and use)
- http://www.myminifactory.com
- http://www.sketchfab.com
- http://www.thingiverse.com
- http://www.turbosquid.com
- http://www.lincoln3dscans.co.uk
- https://3dmodelhaven.com
Unity 3D Tutorials
Unity 3D Assets
Blender Tutorials
- Blender Beginner Series(new) by Blender Guru
- Interface and Navigation
- Modeling - Creating a kitchen (ignore part 2)
- Modeling - Modeling a simple character
- Materials - Basic properties of materials
- Texturing - Applying textures to an object
- Rigging - Rigging a character
- Animation - 12 Principles of Animation
- Animation - Animating a bouncing ball
- Different (aesthetically) interesting Tutorials for Blender (2.8)