GMU:Critical VR Lab I/Eric Schlossberg: Difference between revisions

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Music video as VR experience:
Music video as VR experience:
I am intrigued by the idea of turning a standard music video into a VR experience. The primary difference between the two is the amount of control over the audience's camera angles. In a VR experience, the viewer has at least some control of the overall view they are seeing. In order to gently direct the user's attention, I have been experimenting with lighting, shadows, and motion in ways that are commonly used in staged theater.
I am intrigued by the idea of turning a standard music video into a VR experience. The primary difference between the two is the amount of control over the audience's camera angles. In a VR experience, the viewer has at least some control of the overall view they are seeing. In order to gently direct the user's attention, I have been experimenting with lighting, shadows, and motion in ways that are commonly used in staged theater.


Setting:
Setting:
Because I am currently in the US and we have been focused on the death of George Floyd for almost a month, I decided to design a music video inspired by the protests. I'm focusing on the bizarre relationship between a man's personal tragedy and the personal connection the public start to feel despite not knowing him.


Because I am currently in the US and we have been focused on the death of George Floyd for almost a month, I decided to design a music video inspired by the protests. I'm focusing on the bizarre relationship between a man's personal tragedy and the personal connection the public start to feel with him despite not knowing him.
Currently accomplished:
 
-A basic understanding of Particle Effects
-Creation of a portal that teleports
-Sound effects


Not yet working:
-The portal doesn't work 100% of the time and has some strange behavior
-I haven't implemented the middle section of the song yet.
-Because the friend who agreed to sing the piece hasn't sent a rough recording yet, I had to record myself (or risk using something I don't have a license for)


Challenges:
Overall Challenges
It is hard for me to gauge how much work something will take in Unity and so I constantly try adding things that are beyond the amount of time one can accomplish reasonably.


It is hard for me to guage how much work something will take in Unity and so I constantly
Video:
I'll put this up shortly - just fixing some bugs.

Revision as of 18:24, 15 June 2020

Music video as VR experience: I am intrigued by the idea of turning a standard music video into a VR experience. The primary difference between the two is the amount of control over the audience's camera angles. In a VR experience, the viewer has at least some control of the overall view they are seeing. In order to gently direct the user's attention, I have been experimenting with lighting, shadows, and motion in ways that are commonly used in staged theater.

Setting: Because I am currently in the US and we have been focused on the death of George Floyd for almost a month, I decided to design a music video inspired by the protests. I'm focusing on the bizarre relationship between a man's personal tragedy and the personal connection the public start to feel despite not knowing him.

Currently accomplished: -A basic understanding of Particle Effects -Creation of a portal that teleports -Sound effects

Not yet working: -The portal doesn't work 100% of the time and has some strange behavior -I haven't implemented the middle section of the song yet. -Because the friend who agreed to sing the piece hasn't sent a rough recording yet, I had to record myself (or risk using something I don't have a license for)

Overall Challenges It is hard for me to gauge how much work something will take in Unity and so I constantly try adding things that are beyond the amount of time one can accomplish reasonably.

Video: I'll put this up shortly - just fixing some bugs.