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Music video as VR experience: | Music video as VR experience: | ||
I am intrigued by the idea of turning a standard music video into a VR experience. The primary difference between the two is the amount of control over the audience's camera angles. In a VR experience, the viewer has at least some control of the overall view they are seeing. In order to gently direct the user's attention, I have been experimenting with lighting, shadows, and motion in ways that are commonly used in staged theater. | I am intrigued by the idea of turning a standard music video into a VR experience. The primary difference between the two is the amount of control over the audience's camera angles. In a VR experience, the viewer has at least some control of the overall view they are seeing. In order to gently direct the user's attention, I have been experimenting with lighting, shadows, and motion in ways that are commonly used in staged theater. | ||
Setting: | Setting: | ||
Because I am currently in the US and we have been focused on the death of George Floyd for almost a month, I decided to design a music video inspired by the protests. I'm focusing on the bizarre relationship between a man's personal tragedy and the personal connection the public start to feel despite not knowing him. | |||
Currently accomplished: | |||
-A basic understanding of Particle Effects | |||
-Creation of a portal that teleports | |||
-Sound effects | |||
Not yet working: | |||
-The portal doesn't work 100% of the time and has some strange behavior | |||
-I haven't implemented the middle section of the song yet. | |||
-Because the friend who agreed to sing the piece hasn't sent a rough recording yet, I had to record myself (or risk using something I don't have a license for) | |||
Challenges | Overall Challenges | ||
It is hard for me to gauge how much work something will take in Unity and so I constantly try adding things that are beyond the amount of time one can accomplish reasonably. | |||
Video: | |||
I'll put this up shortly - just fixing some bugs. |
Revision as of 18:24, 15 June 2020
Music video as VR experience: I am intrigued by the idea of turning a standard music video into a VR experience. The primary difference between the two is the amount of control over the audience's camera angles. In a VR experience, the viewer has at least some control of the overall view they are seeing. In order to gently direct the user's attention, I have been experimenting with lighting, shadows, and motion in ways that are commonly used in staged theater.
Setting: Because I am currently in the US and we have been focused on the death of George Floyd for almost a month, I decided to design a music video inspired by the protests. I'm focusing on the bizarre relationship between a man's personal tragedy and the personal connection the public start to feel despite not knowing him.
Currently accomplished: -A basic understanding of Particle Effects -Creation of a portal that teleports -Sound effects
Not yet working: -The portal doesn't work 100% of the time and has some strange behavior -I haven't implemented the middle section of the song yet. -Because the friend who agreed to sing the piece hasn't sent a rough recording yet, I had to record myself (or risk using something I don't have a license for)
Overall Challenges It is hard for me to gauge how much work something will take in Unity and so I constantly try adding things that are beyond the amount of time one can accomplish reasonably.
Video: I'll put this up shortly - just fixing some bugs.