GMU:Critical VR Lab I/F.Z.Ayguler: Difference between revisions

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I have been interested in testing the data visualization possibilities while still trying to understand the Unity. As an exercise for a larger project I built a scene with point cloud data and used the walls of the scan as trigger zone and collide with a sound. I used Pcx - Point Cloud dataImporter/Renderer for Unity to import  binary .ply point cloud file.
I have been interested in testing the data visualization possibilities while still trying to understand Unity. As an exercise for a larger project, I built a scene with point cloud data and used the walls of the scan as trigger zone collided with a sound. I used Pcx - Point Cloud dataImporter/Renderer for Unity to import  binary .ply point cloud file, downloaded the 3D scanned room and the sound.  


[[File:Screen Shot.png|700px]]
[[File:Screen Shot.png|700px]]

Revision as of 21:49, 15 June 2020

I have been interested in testing the data visualization possibilities while still trying to understand Unity. As an exercise for a larger project, I built a scene with point cloud data and used the walls of the scan as trigger zone collided with a sound. I used Pcx - Point Cloud dataImporter/Renderer for Unity to import binary .ply point cloud file, downloaded the 3D scanned room and the sound.

Screen Shot.png