GMU:Critical VR Lab II/Tian Feng: Difference between revisions

From Medien Wiki
(Created page with "Concept: „Virtual reality (VR) experiences are becoming ever more immersive. Smell has a tremendous potential for AR and VR applications, as it addresses our emotions so dir...")
 
No edit summary
Line 1: Line 1:
Concept:
Smell the Memories in VR
„Virtual reality (VR) experiences are becoming ever more immersive. Smell has a tremendous potential for AR and VR applications, as it addresses our emotions so directly. „ I plan on synthesising smell for VR—- to combine different senses(Sight and smell) together.
Reference:
https://feelreal.com/
https://www.hackster.io/news/is-it-hot-in-here-or-is-it-just-my-cranial-nerve-799d0ae1d603
 


Description:
Someday in the future, maybe there is nothing left in the world destroyed. If we miss the previous world, can we go back to the precious memories in some way?
This project unites some of human senses and try to explore the previous memories through the smell. In this project, the odors are visualised in different colours. When the user walks into the areas of odors, they can hear the sound recordings of the previous scene and can actually smell the smell through a physical prototype at the same time.
Video Link: https://vimeo.com/473517171


Concept:
„Virtual reality (VR) experiences are becoming ever more immersive. Smell has a tremendous potential for AR and VR applications, as it addresses our emotions so directly. „ I plan on synthesising smell for VR—- to combine different senses together.
„Thanks to the structure of the human brain, scent is incredibly evocative. Your olfactory cortex–the part of the brain that processes smell–is part of the the same system that stores your emotions and memories. This is why catching a whiff of certain aromas–perfume, for example–can trigger very specific memories.“
„Thanks to the structure of the human brain, scent is incredibly evocative. Your olfactory cortex–the part of the brain that processes smell–is part of the the same system that stores your emotions and memories. This is why catching a whiff of certain aromas–perfume, for example–can trigger very specific memories.“
 
Reference:
I will build a future scene in which everything is gone. (In 2050,Large-scale air domes have been extracted over in many of the world’s most prominent cities, to build some safe havens for some people.) While building the VR environment, I will also create a helmet-shaped prototype in another fach course. The goal is to create an immersive experience. People can remind the memories through the smell in a virtual environment. The smell will be integrated in the helmet. It will trigger different smells according to the location and direction.
https://feelreal.com/ https://www.hackster.io/news/is-it-hot-in-here-or-is-it-just-my-cranial- nerve-799d0ae1d603 https://www.newyorker.com/culture/culture-desk/the-smelly-pleasures-of- exploring-cities-nose-first
 
 
 
Concept development:
 
this is a smell map from an artist. I’m inspirited from that, I will also use colour to visualise the smell and add the sound to smell in the scene.
Technical list:
 
Environment: ( photogrammetry or 360 camera or modelling…)
Testing:
Sound: pure data
In the testing phase, I used FPS to perform a simulation test on the computer. Because of the limitation of devices, I used Google's cardboard to do a simple scene test. But it is a pity that people can’t move with Cardboard.
Triggers: connect Arduino with unity, send message from unity to Arduino, trigger different smells.
Unfinished part: There should be an Arduino- controlled smell trigger device, which can set up to VR glasses. When user within the immersive range of coloured smell particle system, it will trigger the physical device to spray the corresponding smell to the user, so as to let user have an immersive feeling.
Moving platform: people should move in the virtual environment.
Style: inside the dome: ecological. Outside the dome: cyberpunk.

Revision as of 13:07, 6 November 2020

Smell the Memories in VR

Someday in the future, maybe there is nothing left in the world destroyed. If we miss the previous world, can we go back to the precious memories in some way? This project unites some of human senses and try to explore the previous memories through the smell. In this project, the odors are visualised in different colours. When the user walks into the areas of odors, they can hear the sound recordings of the previous scene and can actually smell the smell through a physical prototype at the same time.

Video Link: https://vimeo.com/473517171


Concept:

„Virtual reality (VR) experiences are becoming ever more immersive. Smell has a tremendous potential for AR and VR applications, as it addresses our emotions so directly. „ I plan on synthesising smell for VR—- to combine different senses together. „Thanks to the structure of the human brain, scent is incredibly evocative. Your olfactory cortex–the part of the brain that processes smell–is part of the the same system that stores your emotions and memories. This is why catching a whiff of certain aromas–perfume, for example–can trigger very specific memories.“ Reference: https://feelreal.com/ https://www.hackster.io/news/is-it-hot-in-here-or-is-it-just-my-cranial- nerve-799d0ae1d603 https://www.newyorker.com/culture/culture-desk/the-smelly-pleasures-of- exploring-cities-nose-first

Concept development: this is a smell map from an artist. I’m inspirited from that, I will also use colour to visualise the smell and add the sound to smell in the scene.


Testing: In the testing phase, I used FPS to perform a simulation test on the computer. Because of the limitation of devices, I used Google's cardboard to do a simple scene test. But it is a pity that people can’t move with Cardboard. Unfinished part: There should be an Arduino- controlled smell trigger device, which can set up to VR glasses. When user within the immersive range of coloured smell particle system, it will trigger the physical device to spray the corresponding smell to the user, so as to let user have an immersive feeling.