GMU:I and my Max/Defne Isikli: Difference between revisions

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The Structure of the Game
The Structure of the Game
Start:
Start:


Round 1:
Round 1:


PLAYER 1:
PLAYER 1:


Movement --> Melody of player 1 --> Melody Stored


Movement --> Melody of player 1 --> Melody Stored
then, PLAYER 2:
then, PLAYER 2:
Movement to make same as Melody 1 --> Melody of Player 2 --> Melody Stored
Movement to make same as Melody 1 --> Melody of Player 2 --> Melody Stored
then,
then,
Melodies will be compared, if they are same/similar (pitch, amplitude or frequency???) --> Play 2 gets 1 point.
Melodies will be compared, if they are same/similar (pitch, amplitude or frequency???) --> Play 2 gets 1 point.
then,
then,
if the melody is not same, no one gets a point.
if the melody is not same, no one gets a point.
Round 2:  
Round 2:  
The game will be repeated as Round 1 by starting with PLAYER 2.
The game will be repeated as Round 1 by starting with PLAYER 2.
Points are stored until 5 points.
Points are stored until 5 points.
The game ends if one of the players reach 5 Points.
The game ends if one of the players reach 5 Points.


if Player 1: Winner, then Player 2: Loser
if Player 1: Winner, then Player 2: Loser
if Player 2:  Winner, then player 1: Loser
if Player 2:  Winner, then player 1: Loser


GAME OVER!
GAME OVER!


(maybe we can add rematch button to make it restart)
(maybe we can add rematch button to make it restart)

Revision as of 14:20, 9 December 2020

Assignment

File:Untitled1.maxpat

Artworks and research

The artwork I would like to share:

Vision WALL - An Interactive LED Dance Created an interactive environment for participants to explore using their body as the controller for a fully immersive experience. Using the Xbox Kinect and synapse to receive data from the user, I sent that data to MAX/MSP/JITTER. When your hands and feet reaches a Y coordinate it communicates with two arduinos behind the walls using maxuino to turns on specific LED lights. https://cycling74.com/projects/wall-interactive-led-dance


Extras: Julien Bayle (artist), Julien Bayle is a multidisciplinary & independent artist based in France, working at the juncture of sound & visual. He merges visual art, music composition and physical approach of sound art by creating advanced programmed installations and audio/visual live performances. Sound and light installations His works (using MAX): Max MSP Cloud Structure, FRGMENTS, STRUCTURE.INSTALLATION http://julienbayle.net/

Sabina Studio / Art & Technology singing dust / jitter Max MSP / shaders https://www.youtube.com/watch?v=et00hhgIKkE

Alessandra Marfisa (artist) using MAX/MSP/Jitter https://vimeo.com/marfisa

I also started watching some videos from Amazing Max Stuff as Mojjo mentioned in the previous class. https://www.youtube.com/channel/UCvDUaH2fbXP_Yc5Lc9UXfqA

Kit Clayton, San Francisco-based electronic and digital musician and computer programmer. He is a developer at San Francisco software company Cycling '74, helping create the Max/MSP MIDI/audio programming environment. http://www.musork.com/index.html

http://www.omproduck.fr/

http://w2.mat.ucsb.edu/cosm/

Assignment 09.12.2020

File:video-webcam.maxpat File:piano-webcam-music-defneandmint.maxpat

We find some tutorials about how to use frame difference to create a melody with your movement. So, we tried it out and got the idea for make it a 2 player game:

We (Me and Mint) thought about making a game with two players: The game will start when Player 1 makes some movement and through webcam, he/she creates a melody. When it is recorded, Player 2 tries to make the same melody by making the similar movements (not necesarrily the same movements as well). The game evaluates the melodies to each other, if they are similar, Player 2 wins a point. First one to reach 10 points wins!

The Structure of the Game Start:

Round 1:

PLAYER 1:

Movement --> Melody of player 1 --> Melody Stored

then, PLAYER 2:

Movement to make same as Melody 1 --> Melody of Player 2 --> Melody Stored

then,

Melodies will be compared, if they are same/similar (pitch, amplitude or frequency???) --> Play 2 gets 1 point.

then,

if the melody is not same, no one gets a point.

Round 2:

The game will be repeated as Round 1 by starting with PLAYER 2.

Points are stored until 5 points.

The game ends if one of the players reach 5 Points.

if Player 1: Winner, then Player 2: Loser

if Player 2: Winner, then player 1: Loser


GAME OVER!

(maybe we can add rematch button to make it restart)