GMU:Breaking the Timeline/projects/Reconstructing the truth: Difference between revisions
No edit summary |
|||
Line 4: | Line 4: | ||
Similarity between frames depend on an amount of chosen factors. Most commmon are histogram, structure etc. but always depend on the features one sees as important in an image. It's not important to match the look of a frame as close as possible but to match a frame in a given set of interests. | Similarity between frames depend on an amount of chosen factors. Most commmon are histogram, structure etc. but always depend on the features one sees as important in an image. It's not important to match the look of a frame as close as possible but to match a frame in a given set of interests. | ||
== | ==How it works== | ||
==Links== | ==Links== |
Revision as of 08:29, 23 July 2010
Deconstructing the truth
The project focuses on the truth and reality of the images we see. Taking any kind of video source as input, the stream's audio channel is continously played back. The corresponding frame is calculated from similarity to all previous frames. The most similar frame will be displayed. Each new frame is then placed in a database for comparison with forthcoming frames. This creates a steadily growing and learning mass which—after some time—can replace reality with frames from the past. At that point no clear distinction between reality and fiction can be made anymore.
Similarity between frames depend on an amount of chosen factors. Most commmon are histogram, structure etc. but always depend on the features one sees as important in an image. It's not important to match the look of a frame as close as possible but to match a frame in a given set of interests.
How it works
Links
References
- Bernhard Hopfengärtner: Tanzmaschine
- Sven König: sCrAmBlEd?HaCkZ!, aPpRoPiRaTe!
- Perry Bard: global remake project
- Beom Kim: Untitled (News), 2002
- Harun Farocki: Deep Play, 2007, Deep Play on Rhizome
- Purgand/Neumaier/Neupert: Tipp-Kick Spiel, 2004