(Created page with "Fachmodul '''Photogrammetry Workflow for Media Practitioners''' ''Instructor:'' [https://www.uni-weimar.de/de/kunst-und-gestaltung/struktur/lehrgebiete-personen/medienkunstmediengestaltung/jesus-velazquez/ Jesús Velázquez] ''Credits:'' 6 ECTS, 4 SWS ''Capacity:'' max. 8 students ''Language:'' English ''Date:'' Montag/Monday, 13:30-16:45 ''Location:'' Marienstr. 7B - 105 // Hybrid ''First Meeting:'' '''16.10.2023'''...") |
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'''Photogrammetry | '''Photogrammetry for Art and Digital Heritage''' | ||
''Instructor:'' [https://www.uni-weimar.de/de/kunst-und-gestaltung/struktur/lehrgebiete-personen/medienkunstmediengestaltung/jesus-velazquez/ Jesús Velázquez] | ''Instructor:'' [https://www.uni-weimar.de/de/kunst-und-gestaltung/struktur/lehrgebiete-personen/medienkunstmediengestaltung/jesus-velazquez/ Jesús Velázquez] |
Latest revision as of 10:04, 18 September 2023
Photogrammetry for Art and Digital Heritage
Instructor: Jesús Velázquez
Capacity: max. 8 students
Language: English
Date: Montag/Monday, 13:30-16:45
Location: Marienstr. 7B - 105 // Hybrid
First Meeting: 16.10.2023 (Link to online meeting will be sent to accepted participants by email.)
BISON Nr.: 323210014
Description
Already in 1858, Albrecht Meydenbauer had the idea to use photographic images for the documentation of buildings, with the goal of creating a Denkmälerarchiv (Cultural Heritage Archive).
In this hands-on course students will learn the basics of photogrammetry workflows as a basis for bridging the transition from the physical world to digital 2D and 3D environments. Participants will work with photogrammetric equipment (namely digital cameras) and specific processes to retrieve accurate geometry and position data in order to recreate objects/scenarios in a virtual three-dimensional space. Using terrestrial and aerial datasets, candidates will work on new strategies toward immersive experiences dealing with archives and forms of interaction with digital heritage.
Closing the loop, output possibilities will be explored through the experimentation with rapid prototyping technologies and/or applications in physical, augmented and virtual environments.
Students are encouraged to use this course as support for ongoing projects dealing with spatial/object virtual representation.
Final works are expected to be delivered in the form of functional prototypes, installations, interactive artworks, animations, etc. accompanied by a written conceptual and technical documentation. Basic knowledge in digital photography as well as basics in 3D modeling are recommended.
Course dynamics
Lectures, weekly assignments (irregular), presentations, feedback, consultations, excursions and guest lectures.
Admission requirements
Students enrolled in another IFD course offering will be given priority. However the course is open for applicants from Media Art & Design, Media Architecture and Freie Kunst, with instructor permission.
Registration Procedure
In addition to the enrollment via the BISON portal, candidates are required to send a PDF portfolio including one page motivation letter, stating your interest for the course, current competences and background at: jesus.velazquez.rodriguez[ät]uni-weimar[dot]de
Eligible participants
Fachmodul: BA & MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture, MFA Public Art, Diplom Freie Kunst
Platforms and Tools
Primary Synchronous Conferencing:
BigBlueButton
Contingency Synchronous Conferencing:
Student references, links and further readings
Syllabus (subject to change)
TBA