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In this patch the movement in x-direction controls the index of an array. The array contains the data of a sound file, so the index points to a position in the sound file. Through movement the pointer plays the sound file. | In this patch the movement in x-direction controls the index of an array. The array contains the data of a sound file, so the index points to a position in the sound file. Through movement the pointer plays the sound file. | ||
[[Media:sound files.zip]] [[Media:scratch.pd]] | [[Media:sound files.zip]] [[Media:scratch.pd]] | ||
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== Gesine: 12-Ton-Musik == | |||
[[File:12TonMusik.png|thumb|12-Ton-Musik]] | |||
It's just a simple pd-experiment. | |||
Please change the data and try to make music! | |||
[[Media:12TonMusik.pd]] | |||
<br clear="all" /> | <br clear="all" /> |
Revision as of 19:14, 11 November 2010
Henning: Controlling Frequency
In this patch the movement in x-direction is mapped to the frequency of a cosine wave oscillator. The movement in y-direction is mapped to the amplitude of the cosine wave.
Media:sine.pd
Henning: Visual Scratch
In this patch the movement in x-direction controls the index of an array. The array contains the data of a sound file, so the index points to a position in the sound file. Through movement the pointer plays the sound file.
Media:sound files.zip Media:scratch.pd
Gesine: 12-Ton-Musik
It's just a simple pd-experiment.
Please change the data and try to make music!
Media:12TonMusik.pd