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== Gesine: 12-Ton-Musik == | == Gesine: 12-Ton-Musik == | ||
[[File:12TonMusik.png|thumb|12-Ton-Musik]] | [[File:12TonMusik.png|thumb|12-Ton-Musik]] | ||
It is a simple pd-experiment. Thrue changing the data you can influence the music. The process takes some time. First you need to record you body movement. For that it is the best to push the frames high up, after a while you can regulate the frames back to one. Like that, you will get a pipe sound which fits to your body movement. | |||
[[Media:12TonMusik.pd]] | [[Media:12TonMusik.pd]] | ||
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Revision as of 00:33, 12 November 2010
Henning: Controlling Frequency
In this patch the movement in x-direction is mapped to the frequency of a cosine wave oscillator. The movement in y-direction is mapped to the amplitude of the cosine wave.
Media:sine.pd
Henning: Visual Scratch
In this patch the movement in x-direction controls the index of an array. The array contains the data of a sound file, so the index points to a position in the sound file. Through movement the pointer plays the sound file.
Media:sound files.zip Media:scratch.pd
Gesine: 12-Ton-Musik
It is a simple pd-experiment. Thrue changing the data you can influence the music. The process takes some time. First you need to record you body movement. For that it is the best to push the frames high up, after a while you can regulate the frames back to one. Like that, you will get a pipe sound which fits to your body movement.
Media:12TonMusik.pd