Digital Bauhaus Vorkurs/Projekte/Form und Raum/Code1a: Difference between revisions
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Latest revision as of 17:41, 1 May 2012
Gedrehte Form
float seg = 0;
void setup() {
size(800, 800);
smooth();
frameRate(5);
}
void draw() {
background(0);
for (int i = 0; i<=360; i++) {
maleSegmente(300,400,400,90+i);
}
}
void maleSegmente(int r,float x,float y, float grad) {
float segmente = 0;
segmente = 3 + seg;
float angleStep = 360/segmente;
beginShape();
vertex(x, y);
for (float angle=0; angle<=360; angle+=angleStep) {
float vx = x + cos(radians(angle-grad))*r;
float vy = y + sin(radians(angle-grad))*r;
vertex(vx, vy);
vertex(x,y);
vertex(vx,vy);
}
vertex(x + cos(radians(360-grad))*r, y + sin(radians(360-grad))*r);
endShape();
}
void keyReleased() {
if (key == CODED) {
if (keyCode == UP) {
seg += 1;
} else if (keyCode == DOWN) {
if (seg >= 1) {
seg -= 1;
}
}
}
}