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=== [[/code#ellipseSpritzer| * CODE]] === | === [[/code#ellipseSpritzer| * CODE]] === | ||
int x = width/2; | |||
int y = height/2; | |||
int s = 10; | |||
int c = 255; | |||
int a; | |||
int klexkomplex = 5; | |||
int dichteMin = -10; | |||
int dichteMax = 10; | |||
void setup () { | |||
size(700,700); | |||
smooth(); | |||
background(0); | |||
noStroke(); | |||
reset(); | |||
ellipse(x,y,s,s); | |||
} | |||
void reset() { | |||
background (255); | |||
x = (int)random(width); | |||
y = (int)random(height); | |||
s = (int)random(255); | |||
c = (int)random(238); | |||
} | |||
void draw () { | |||
if(klexkomplex > (width/15) ) { | |||
return; | |||
} | |||
ellipse(x,y,s,s); | |||
int i; | |||
for(i=0; i<klexkomplex; i=i+1) { | |||
x = x + (int)random(dichteMin,dichteMax); | |||
y = y + (int)random(dichteMin,dichteMax); | |||
c = (int)random(255); | |||
a= (int)random(0,100); | |||
s = (int)random(dichteMin,dichteMax); | |||
fill(c, 191, 255); | |||
} | |||
ellipse(x,y,s,s); | |||
} | |||
void keyPressed() { | |||
if ((key== 'r')) { | |||
reset(); | |||
} | |||
} | |||
void c() { | |||
if (key== 'h') { | |||
} | |||
} |
Revision as of 23:32, 10 April 2011
DasDie &Der Klecks
1. Kleine Kleckse a.k.a. Spritzer.
* CODE
2. Ellipse-Spritzer und Farben
* CODE
int x = width/2; int y = height/2; int s = 10; int c = 255; int a; int klexkomplex = 5; int dichteMin = -10; int dichteMax = 10;
void setup () {
size(700,700); smooth(); background(0); noStroke(); reset();
ellipse(x,y,s,s);
}
void reset() {
background (255); x = (int)random(width); y = (int)random(height); s = (int)random(255); c = (int)random(238);
}
void draw () {
if(klexkomplex > (width/15) ) {
return;
}
ellipse(x,y,s,s);
int i; for(i=0; i<klexkomplex; i=i+1) {
x = x + (int)random(dichteMin,dichteMax); y = y + (int)random(dichteMin,dichteMax); c = (int)random(255); a= (int)random(0,100); s = (int)random(dichteMin,dichteMax); fill(c, 191, 255);
}
ellipse(x,y,s,s);
}
void keyPressed() {
if ((key== 'r')) { reset(); }
}
void c() {
if (key== 'h') {
} }