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'''EXERCISE:'''  Make a mindmap for that idea.
'''EXERCISE:'''  Make a mindmap for that idea.
====Interactive Mirror====
[[File:Wizard_of_oz_mindMap22052012_small.jpg|200px|A mind map we developed together for an interactive mirror]]





Revision as of 09:21, 10 July 2012

Werkmodul
Lehrperson: Frederic Gmeiner
Bewertung: 6 ECTS, 3 SWS
Termin: Tuesdays, 11:30 until 13:30h
Ort: Marienstraße 7b, Room 105
Erster Termin: 17.04.2012

Beschreibung

The Wizard of Oz: Mock-ups & prototyping

Der Prozess des Visualisierens und Dokumentierens von Ideen und Projekten ist großer Bestandteil der künstlerisch-gestalterischen Praxis. Thema des Kurses ist es unterschiedliche Methoden und Techniken des Prototypings vorzustellen und diese anhand von praktischen Übungen auszuprobieren.  Wie lässt sich auch mit einfachen Mitteln eine Idee überzeugend inszenieren? Welche Möglichkeiten gibt es um ein Konzept vor der Realisierung zu testen? Warum hilft ein Prototyp bei der Findung einer guten Gestaltung?   Von einfachen “low cost” Methoden, die zum schnellen Entwickeln von Skizzen gedacht sind, bis hin zu aufwendigen Funktionsprototypen und Simulationen wird die Bandbreite der Möglichkeiten und deren jeweilige Vor- und Nachteile erkundet.

English description

In this class we will explore the variety of prototyping methods and techniques as part of the design process. We will look at very simple “low cost” strategies for finding ideas as well as sophisticated rapid prototyping tools with a hands-on approach.

Anmeldung

Anmeldung bis zum 10.3.2012 im Sekretariat bei Frau Birnschein in der Marienstrasse 5, Raum 106.

Leistungsnachweis

Referat, aktive Teilnahme, Dokumentation, Eintrag im Wiki


Syllabus

  • 17.04. Introduction
  • 24.04. NOTATIONS workshop part 1
  • 08.05. NOTATIONS workshop part 2 & final presentation
  • 15.05. Using stories for design ideas
  • 22.05. Idea swapping, cultural probes
  • 29.05. presentation: Method Cards / IDEO (Tobias Wolf) & start of cultural probes experiment
  • 05.06. results of the cultural probes experiment
  • 12.06. video mockup workshop
  • 19.06. presentation: Design Noir (Lydia Kluge, Jeonghoon Cha) & Prototyping (Sofia Barbosa, Mariana Perfeito, Marisa Martins ) | course evaluation | discussion of video mock up results
  • 26.06. Digital fabrication introduction
  • 03.07. presentation: Paper Prototyping in Game Design (Antje Danz)
  • 10.07. >> Present your project in 3 minutes & preparing materials for summary exhibition

Participants

Please fill these subpages with content on a regular basis. This is also important for your evaluation at the end of the semester, since documenting your project is part of this class.

Links

Literatur

  • Todd Zaki Warfel: Prototyping, Rosenfeld Media, ASIN B004VFUOMY
  • Anthony Dunne & Fiona Raby: Design Noir: The Secret Life of Electronic Objects, Birkhäuser, ISBN 978-3764365660
  • Carolyn Snyder: Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces, Morgan Kaufmann, ISBN 1558608702
  • Warren Wake: Design Paradigms: A Sourcebook for Creative Visualization, John Wiley & Sons, ISBN 0471299766
  • Bill Buxton: Sketching User Experiences: Getting the Design Right and the Right Design, Morgan Kaufmann, ISBN 0123740371

Hinweis: Die hier aufgeführte Literatur ist optional und nicht verbindlich!


Results

1. Sensor Boxes

What is a cardboard box with a single sensor?

  • A camera?
  • An instrument?
  • A toy?
  • An antenna?
  • A device for a special situation?
  • A ... ?

EXERCISE: Think of an application for the sensor box and make a photo documentation which shows your box in a real world scenario...'


2. Generative Stories

  • A (person) in (place) needs help doing (activity) because (motivation).
  • A (person) in (place) needs help doing (activity) because (motivation) and uses the sensor box to (activity).

EXERCISE: Write two short stories in which your protagonist uses your sensor box in a future world.


3. Idea swapping & mind maps

Collecting all ideas so far and picking one random of somebody else.

EXERCISE: Make a mindmap for that idea.

Interactive Mirror

A mind map we developed together for an interactive mirror


4. Cultural Probes

What could a cultural probes kit contain?

  • questionnaire / diary
  • what questions do you ask?
  • photo / video / sound / etc…
  • what to document? how?
  • how much do you tell the user?

EXERCISE: Make a cultural probes experiment with at least 4 participants


5. Video Mock Ups

  • Think about a scenario / usecase of your project you would like to visualize as a video mock up.
  • Sketch it as a little storyboard and think about how you would make it.
  • Make the video mock up!
  • Upload it as a YouTube video