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== The problem of cybersickness can prevent the healthy growth of VR technology ! == | == OculusRift Development == | ||
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=== "The problem of cybersickness can prevent the healthy growth of VR technology !" === | |||
http://www.polygon.com/2013/8/19/4636508/oculus-rift-is-working-to-solve-simulator-sickness | http://www.polygon.com/2013/8/19/4636508/oculus-rift-is-working-to-solve-simulator-sickness | ||
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Over 80% of individuals exposed to VR simulations of 20 minutes reported increases in sickness symptoms | Over 80% of individuals exposed to VR simulations of 20 minutes reported increases in sickness symptoms | ||
Revision as of 13:51, 6 November 2013
OculusRift Development
"The problem of cybersickness can prevent the healthy growth of VR technology !"
http://www.polygon.com/2013/8/19/4636508/oculus-rift-is-working-to-solve-simulator-sickness
- staircases
- backwards or quick lateral movement
- minimal shifts to the horizon line
- head bobbing
Over 80% of individuals exposed to VR simulations of 20 minutes reported increases in sickness symptoms
GENERAL
reverse to motionsickness (Seekrankheit) not an illness: the ones, who don't have it suffer by a disfunction
- nausea (vomiting, dizziness)
- visual symptoms (eyestrains, blurred vision, headaches)
- disorientation (vertigo, imbalance)
long list, very subjectiv: general discomfort, difficulties in the ability to focus, increased salivation, excessive sweating, feelings of heaviness in the head region, stomach awareness, panic
virtual helmet: closeness of the screen, stereoscopic
HUMAN SENSOR SYSTEM
VESTIBULAR SYSTEM
- Balance and control
- Gaze stabilization
VISUAL SYSTEM
- co-ordination
PROPRIOCEPTIVE SYSTEM
THEORY
SENSORY CONFLICT
INTOXICATION
TIPPS
- helmet comfort
- framerate
- beginning and ending
- visual stress (sudden stops)
- interaction (relation, frames, horizont, own body)