GMU:CyberSpace/Cybersickness: Difference between revisions

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== OculusRift Development ==
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Revision as of 14:07, 6 November 2013

CyberSickness.jpg






"The problem of cybersickness can prevent the healthy growth of VR technology !"

http://www.polygon.com/2013/8/19/4636508/oculus-rift-is-working-to-solve-simulator-sickness


  • staircases
  • backwards or quick lateral movement
  • minimal shifts to the horizon line
  • head bobbing


Over 80% of individuals exposed to VR simulations of 20 minutes reported increases in sickness symptoms





Mouse.jpg

File:Mach.jpg

Tickle.jpg

GENERAL

reverse to motionsickness (Seekrankheit) not an illness: the ones, who don't have it suffer by a disfunction

  1. nausea (vomiting, dizziness)
  2. visual symptoms (eyestrains, blurred vision, headaches)
  3. disorientation (vertigo, imbalance)

long list, very subjectiv: general discomfort, difficulties in the ability to focus, increased salivation, excessive sweating, feelings of heaviness in the head region, stomach awareness, panic

virtual helmet: closeness of the screen, stereoscopic


HUMAN SENSOR SYSTEM

VESTIBULAR SYSTEM

Ear.jpg

  • Balance and control
  • Gaze stabilization

VISUAL SYSTEM

  • co-ordination

PROPRIOCEPTIVE SYSTEM

Head.jpg


THEORY

1. SENSORY CONFLICT

2. INTOXICATION

TIPPS

  • helmet comfort
  • framerate
  • beginning and ending
  • visual stress (sudden stops)
  • interaction (relation, frames, horizont, own body)


Pigon.jpg