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As long as the class evolve, I was recommended to stop thinking about the technical aspects of the project and pay more attention on the idea itself. Break it down, find a concept and question why was important to me. | As long as the class evolve, I was recommended to stop thinking about the technical aspects of the project and pay more attention on the idea itself. Break it down, find a concept and question why was important to me. | ||
I struggle trying to think outside the technical aspects. It was a long process and it took me a good amount of time. I | I struggle trying to think outside the technical aspects. It was a long process and it took me a good amount of time. | ||
So, I decided to take a personal experience: being a foreigner in a different country. This leaded me to work on the concept of "Borders". | |||
In the following documentation, there is part of the process: | In the following documentation, there is part of the process: | ||
[[http://www.uni-weimar.de/medien/wiki/images/Tftales_lauranzola.pdf]] | [[http://www.uni-weimar.de/medien/wiki/images/Tftales_lauranzola.pdf]] |
Revision as of 17:41, 22 July 2014
Project description:
When I started to work in Tools for Tales project my first ideas were focus on how to resolve technical details to make a Full Dome Interactive Projection.
I was interested in get solutions and try out different types of methods that will help me to do that.
As long as the class evolve, I was recommended to stop thinking about the technical aspects of the project and pay more attention on the idea itself. Break it down, find a concept and question why was important to me.
I struggle trying to think outside the technical aspects. It was a long process and it took me a good amount of time.
So, I decided to take a personal experience: being a foreigner in a different country. This leaded me to work on the concept of "Borders".
In the following documentation, there is part of the process:
[[1]]